One of the biggest additions to Halo 5: Guardians is a new multiplayer mode called Warzone, which features massive multiplayer battles with an emphasis on combining player vs. player and player vs. environment in an all out war. One aspect of this mode that turned heads, however, was the fact that it will support microtransactions in its newly implemented REQ card system.

In a recent update on Halo Waypoint, 343 Industries’ Executive Producer Josh Holmes addressed a myriad of comments from the Halo community. One of these questions pertained to the aforementioned REQ card system, but Holmes assured fans that the game mode itself, despite supporting microtransactions, doesn’t encourage pay-to-win play.

The way the system has been implemented requires players to gather points to access new vehicles and weapons. Since every user starts off at level 1, they have to complete tasks and gather points to utilize the stronger REQ cards that await them. The end result ensures that players that have dropped serious cash on the game won’t be at an advantage right from the get-go, as it’ll take skill to get some of the higher-end battlements.

Our hands-on time with Halo 5: Guardians’ Warzone managed to get us excited for its wholly original approach to multiplayer skirmishes, but the microtransactions that accompanied the mode’s reveal still had many concerned – and rightfully so. Still, with the promise of free multiplayer maps set to arrive in the six months following the game’s release though, it’ll be interesting to see if 343 Industries’ new mode manages to generate substantial income for Microsoft.

Halo 5: Guardians is set to arrive exclusively on Xbox One on October 27, 2015.

Source: Halo Waypoint